Twar twitter war, Scott McIntosh Founder of Twar, USA
Spartacus, David Katz from Starz, USA
Reehborn, Maxence Devoghelaere of 3DDUO, France
Sport Vision, Jean Francois Arseneaus of Odd1 Inc, Canada
Home sheep home, Karen Heldoorn of Aardman Digital, UK

Simple, fun and all in search of success as happened with Zynga and Playfish to name two. For those who love playing games and perhaps have done so since the days of Atari and Commodore, you will know that a game becomes better as you progress and the passion, excitement and involvement grow and increase over time. History is always fundamental. A game can be simple like Angry Birds or like the old Pac Man and hide its genius behind fun graphics, nice sounds, the challenge of a puzzle that we can't solve or the passing of time. Simplicity has always been fundamental in the history of games to broaden the audience, both in the past and today. New devices, new potential, new interactive tools with new gestures and yet all this once again had to give way to ideas to break through and decree exaggerated and unimaginable successes. Everyone shares the scores, the game stages reached, the characters played and they do it on social media. But how do they further monetize the sale of the game? Everyone has their own ideas. But there are success stories now enshrined in Microsoft Points and DLC.

Returning to the ideas presented, I liked the idea of ​​Twar twitter, the more influential you are, the more weapons are available to you to compete against others. A war between influencers. I can't wait to try it and clearly lose because the only influences I apply are on myself.